Shanghai Card Game Score Sheet

  1. How To Play Shanghai Rummy: Rules And Game Instructions
  2. Shanghai Card Game Score Sheet
  3. Free Tally Sheets For 500 Card Game

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Shanghai Rummy Card Game Score Sheet Games World

Oh Shit is a classic trick winning card game. Played with a full deck of standard playing cards without any Jokers. It is a close cousin to the game Oh Hell and has varying rules depending on where it is played. These are the rules that playohshit.com uses. The aim of the game is to score more points than your opponent. Starting a Game: To determine who deals first, the deck is shuffled and cut, and each player draws a card. The player drawing the lowest card deals first. Thereafter, the deal passes from player to player to the left. Shanghai Rummy Dealing:11 cards are dealt to each player in each deal.

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Frustration is a fun Rummy variant in which players attempt to complete 10 specific melding requirements over the course of multiple hands during the game. This game appears to actually be derived from another similar but lesser-known game, Garbage Rummy, described further below. Most games of this group appear to be related to the Contract Rummy family of melding games. During the course of the game, a player attempts to fulfill each of 10 requirements during individual hands during play, which is probably how the game got the name Frustration.
The standard game Frustration is designed to be played by 2 to 5 players, but variants for more players are described below. The game uses two standard 52 card decks shuffled together. For the best play experience the decks should be of the same back design, but this is not absolutely essential. The sequential ranking of the cards in this game are as follows, from high to low; Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3. All two's are wild cards and can be used as a replacement for any other card in creating a meld.
Determination of seating positions and first dealer can be performed in a number of ways, with draw for high cards the most common. The players would each draw a card from the shuffled deck, and would take seats at the table, based on the rank of the cards draw, from highest to lowest. If two or more player draw cards of the same rank, those players would redraw until drawing cards of a unique denomination. The player drawing the highest card of all would become the first dealer. Thereafter, the deal would rotate around the table in a clockwise rotation from player to player.
Once the dealer has been determined and the players seated, the dealer should thoroughly shuffle the deck and offer it to the player at his immediate right to cut. After the cut, the dealer then deals the cards, face-down and one at a time in a clockwise direction around the table, starting with the player to his immediate left. He continues dealing around the table until each player has 11 total cards. The dealer then places the remainder of the deck in a pile face-down in the center of the table to make the draw pile. Lastly, he flips over the top card of the draw pile, laying it face-up next to the draw pile to start the discard pile.
The goal of each player is to make each of the 10 required melds during the course of 10 or more hands. Thus, at the start of the game, each player attempts to fulfill the requirement of the first meld. Once able to complete this meld (on the first hand, or a later one) he may then advance to attempting to make the next meld in the series on a subsequent hand. The first player to complete all 10 melds in order, wins the game upon completion of that tenth meld. The meld types in this game are as follows:
  • Set: A set consists of three or more cards of the exact same denomination (i.e. four fives).
  • Run: A run is a series of four or more sequential cards. Dissimilar to most other Rummy type games, in Frustration, the cards in a sequence can be of any suit, as long as they are in direct sequential order.
A specific meld may never contain more wild cards (twos) than non-wild cards. Although this descriptions of sets and runs show the basic requirements for a set or run, to fulfill the specific requirement for a hand, these sets or runs may require fewer or more cards, as per the chart below for a specific meld order. The lowest card allowed in a meld is a 3 and the highest card an Ace.
The 10 requirements a player must fulfill, and the order in whicn these requirements must be fulfilled, are as follows: Yard yahtzee score sheets
Requirement OrderMeld
12 sets of three cards
21 run of four cards And 1 set of three cards
31 run of seven cards
41 sets of five cards and 1 set of three cards
51 run of four cards and 1 set of four cards
62 sets of four cards
71 run of eight cards
81 set of five cards and another set of two cards
91 run of nine cards
101 set of five cards and another set of five cards
At the start of a game, every player will be attempting to fulfill the requirements of the first meld (2 sets of three cards). However, as the game progresses, players will attempt to complete this meld and progress through each of these melds in order. Only one of these specific meld types may be completed on an individual hand and the melds must be completed in this order over the course of 10 or more hands.
A player may not make any melds to the table until he has completed his current meld requirement. Once he is able to make the required meld, he may then lay down all these melds. In addition, he may lay down any additional melds, extend other players melds on the table or extend his starting melds with cards from his hand. On subsequent turns that player may then make any new melds or extend other melds already on the table (either his own or on any other players' melds that might be on the table).

How To Play Shanghai Rummy: Rules And Game Instructions


The player to the immediate left of the dealer has the first turn and the turns continue in a clockwise rotation around the table. On each turn, a player performs the following, in order:
  • Draw
  • : To begin his turn, a player will draw a card. This can either be the top face-up card from the discard pile, or the top face-down card in the draw pile.
  • Melds
  • : After drawing, a player may then meld if able to (and willing). As indicated previously, a player may meld no cards from his hand to the table until he has fulfilled his current meld requirement and played it to the table.
  • Discard
  • : After a player makes any melds, he then discards one card to the top of the discard pile.
If the draw pile is depleted during the hand, the dealer should shuffle all but the top card of the discard pile and place them in a face-down pile to start a new draw pile.
If a player reduces his hand to exactly one card, he must knock on the table. This is an indicator to the other players that they may want to discard or play any high point scoring cards from the hand.

Shanghai Card Game Score Sheet


Once any player plays 10 cards to the table and then discards to end his turn, the hand immediately ends. Any player who was able to fulfill and play to the table his current meld requirement is permitted to move to the next meld in the order of melds. Players who are unable to fulfill the requirement must again attempt to fulfill that same requirement. The first player to have completed all 10 melds in order during the game is declared the game winner.

Free Tally Sheets For 500 Card Game